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Outfit7’s Art Pipeline
Outfit7’s Art Pipeline
TL;DR: We’re taking a look at Outfit7’s art pipeline and how we transitioned from a proprietary system to the commercial solution — and a…
Samy Ben Rabah
Aug 21, 2023
Creating a custom animation system for Unity
Creating a custom animation system for Unity
TL;DR: Making a custom animation system to reduce the size of assets by 50% and solving all the problems that come with it.
Blaž Tomažič
Jul 10, 2023
Building the Ultimate Mobile Game Engine: Starlite
Building the Ultimate Mobile Game Engine: Starlite
The making of our game engine, Starlite, why we did it, and the impressive results.
Črt Kristl
Jun 1, 2023
Kicking the habit: Jenkins detox in production
Kicking the habit: Jenkins detox in production
Moving the O7 game build system into the cloud opened up new possibilities for individual game development teams around scaling…
Matic Miklavčič
Mar 2, 2023
Improving Loading Times in Talking Tom Hero Dash
Improving Loading Times in Talking Tom Hero Dash
By combining our experiences in game development, the team at Outfit7 were able to decrease the game load times in Talking Tom Hero…
Tomaz Treven
Nov 22, 2022
The My Talking Angela 2 Hair System
The My Talking Angela 2 Hair System
The making of an easy-to-configure hair system for our hit game, including what it took to make it, and how everything came together.
Aleksander Gregorka
Nov 16, 2022
The Outfit7 Tech Blog
The Outfit7 Tech Blog
Hello, world! That line’s been printed to console by every programmer at least once in their lifetime. And it’s also an appropriate way to…
Jon Premik
Nov 9, 2022
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