It’s been almost two years since I became the first dedicated Project Manager at Phuse, so I figured it was time to take a moment to reflect back on my experiences and share what I’ve learned with you.
Last year we hacked together the bare bones of an app to organize a secret gift exchange among our team for Halloween. We called it “Secret Satan,” appropriately named for the holiday. It was a wild success and good bonding for a…
Giving design feedback can be hard, especially if you’re not a designer. As a non-designer on a design and development team, this is a challenge I face every time I have to assess my colleagues’ work. (And my lack of expertise is always obvious, with comments like: “I dig…
Being a remote team, Phusers don’t often get to see each other in the physical world. At the end of June, about half our team (James, Matt, Murray, Kelley, Jonathan and myself) flew out to the Mayan Riviera in Mexico for our first team retreat, Project Minga — a…
I hate assumptions. We all do, yet we’re always making them. Assumptions are especially widespread in tech agencies, where too many of us assume our clients always know everything about what we do.
On Monday, we led a core conversation at South by Southwest Interactive called “How to Create Awesome Culture in Remote Teams.” It went well — we filled the room! — so if you were there, thanks for coming! If you missed it, here’s an overview of what Matt and…
When Buffer released how much they pay their staff a couple months ago, I got a little nervous. Other than the fact that I make half of what Joel (their CEO) makes every year, they hire staff for positions similar to ours and pay them $12,000 — $20,000/year more than…
These were the top 10 stories published by Phuse in 2014. You can also dive into monthly archives for 2014 by using the calendar at the top of this page.