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Factors to Consider When Choosing a Localization Solution for Unity
Factors to Consider When Choosing a Localization Solution for Unity
By Michael Chrien
Pocket Gems
Jun 16, 2022
The Worst Bug Ever—Randomly Losing Your Best Players
The Worst Bug Ever—Randomly Losing Your Best Players
By Ron Little
Pocket Gems
Apr 27, 2022
Improving processes and development flow with automation, War Dragons case study
Improving processes and development flow with automation, War Drago...
By Juan Silva
Pocket Gems
Sep 15, 2021
Older Stories
Shimul
Mar 31, 2021
A comparative analysis between BigQuery, Redshift, and Snowflake
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113
1 response
Rishit
Feb 16, 2021
Infrastructure as Code at Pocketgems
During my initial days on the Data Infrastructure team, I was assigned various features and bug…
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64
Yu Guan
Jan 8, 2021
Promise, Thenable and Cancelable Timers in JavaScript
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37
Pocket Gems
Nov 13, 2020
My Engineering Internship Experience at Pocket Gems
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35
Yu Guan
Oct 16, 2020
GAME MAKING
Reliably Unreliable Is the World We Live In
Learnings in Building a…
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49
Jennifer Goto
Jun 1, 2020
Unconventional Tech Stack for Games — React
My experience using React as a game engine
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84
Chenyu Yan
May 20, 2020
Overview of Pocket Gems’ Data Pipeline
This post describes the infrastructure of the Pocket Gems’ data…
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210
Pradyut Panda
Oct 22, 2021
Maintenance: Building on a stable foundation
Move fast and break stuff they say … but then who will…
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13
1 response
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