Archive of stories published by blog.problematic.io

Unity3D Animated Pause Menu, Part 2: Animating the UI elements

Following the setup of all the UI elements for the pause menu in part one, we’re now going to create an animation for the transition between the unpaused and paused states of the game. As a reminder, here’s a preview of…


Putting your Symfony2 controllers on a diet, part 2

Okay, so part one technically had a different name, so I can’t really claim that this is part two. Sue me. I was originally going to talk about using param converters to save even more space, but I realized that the process is too trivial…


Using Doctrine lifecycle callbacks with Symfony2

After my previous post on refactoring controllers, Khepin made a great point about using lifecycle callbacks on your entities to further reduce your code footprint. I’ll reproduce it here for those who don’t care to look it up:

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