Designers in the dark

Sacha Greif recently introduced me to the idea of “fog of war”.

Strategy video games often use this mechanic: when a player starts the game, they are immersed in an overhead map that is shrouded by darkness. The only way to reveal your surroundings is to explore…

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Ryan Hoover
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It’s cool to see how Product People played a small part in people like Ryan Hoover and Hiten Shah meeting up.

When I started the podcast, that was my dream: that listeners would see the humans behind the product.

Personally, I’m interested in how products connect people. For years I’ve used Path to…

Product People
Product People
An exploration of great products, and the people who make them.
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