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Villain motivations: Power
Villain motivations: Power
Creating villains who make sense can be tough. They want to do awful things, and why does anyone do awful things? While it’s said that…
Aron Christensen
Apr 17
Villain motivations: Greed
Villain motivations: Greed
Creating compelling villains for your game can be hard. The more relatable the villain, the more pathos we can generate. Getting the…
Aron Christensen
Apr 10
Link: Theater of the mind for D&D
We’ll be back soon, after we deal with some pesky emergencies. But until then, here’s a link!
Erica Lindquist
Mar 26
Whoops, I thought that was a plot hook
Whoops, I thought that was a plot hook
As a player, I try to be sensitive to the story that my Game Master is trying to tell. I’m here to participate in that story, after all…
Erica Lindquist
Mar 20
Loaded Dice 5 is available in ebook or paperback!
Get it from most retailers >>
High initiative can be high stress
High initiative can be high stress
Imagine a scene in game where things are teetering on the brink of violence, diplomacy is breaking down and the chaos is close. And just in…
Aron Christensen
Mar 13
Why I homebrew
Why I homebrew
I’ve always been a homebrew guy. I usually create my own stories and NPCs. Even when I play in an established setting or IP, I just can’t…
Aron Christensen
Mar 6
How do you want to do this?
How do you want to do this?
It’s the question that a lot of live-play watchers love to hear. They’ve struck the final blow on the enemy, and now you ask them how they…
Erica Lindquist
Feb 28
Tips & tricks for the non-professional GM
Tips & tricks for the non-professional GM
Live-play shows are fun to watch, but they can set some unrealistic standards for Storytellers and players alike. The people who play in…
Erica Lindquist
Feb 21
Hurry up and wait
Hurry up and wait
Things happen in role-playing games, right? An event occurs and then there’s a follow-up event in the story. But it’s not always the one…
Aron Christensen
Feb 14
Grounding questions
Grounding questions
Players’ generally don’t know everything about the world in our RPGs. Even if they’ve read the books, who knows what details the…
Aron Christensen
Feb 7
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