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The worst laid plans
The worst laid plans
As a Storyteller, I’ve spent countless hours sitting and listening to my players make plans. Plans for overthrowing tyrant rulers, plans…
Aron Christensen
May 24
Your party is a character
Your party is a character
There’s another character at any gaming table — the group itself. Each character has their own sheet and player, their own personality and…
Erica Lindquist
May 17
Players need to play along
Players need to play along
We finished one of our most recent campaigns, and now I’m diving into the new one, with a new character. My newest creation is Taeya, a…
Erica Lindquist
May 10
Tactics shmactics
Tactics shmactics
I’m one of those old weirdos who really liked D&D 4e. There were a lot of ideas that I liked, and it’s nice to see that some of them made…
Aron Christensen
May 3
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The RPGuide updates every Wednesday
Maturing minions
Maturing minions
With practice, we can perfect recurring villains, and because they’re major antagonists and key NPCs, we get some special opportunities…
Aron Christensen
Apr 26
Practice makes perfect
Practice makes perfect
Recurring villains make wonderful NPCs. If the player characters interact with an antagonist more than once, they have the opportunity to…
Aron Christensen
Apr 19
What rhymes with riddle? Part 2
What rhymes with riddle? Part 2
A shadow swoops over the road, momentarily blotting out the sun. The dragon whose hoard the party so recently raided has tracked them down…
Aron Christensen
Apr 12
What rhymes with riddle? Part 1
What rhymes with riddle? Part 1
Riddles in RPGs are hard. So are puzzles. As a Storyteller, I’m just not all that good at coming up with them, making them interesting and…
Aron Christensen
Apr 5
The battle of the hot potato
The battle of the hot potato
Role-playing games are often stories of high drama, action, and excitement. Conflict drives the narrative. If everyone is friends, after…
Aron Christensen
Mar 30
Players, characters & the waterslide
Players, characters & the waterslide
When we sit down at the table to role-play, we generally know what we want — Action? Drama? Romance? Intrigue? Mystery? And when we create…
Aron Christensen
Mar 23
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