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A Tale of Two Smites
A Tale of Two Smites
Combat scenes are a core part of role-playing games; unsurprising, since RPGs grew out of war gaming. Then the storytelling came into it…
Aron Christensen
Aug 15
Taking prisoners
Taking prisoners
Hey, sometimes characters and their players want to take an NPC prisoner. Maybe they want to question someone or just to spare their lives…
Erica Lindquist
Jun 11
Divination
Divination
Ah, divination. Precognition, mind-reading, or even access to a network of spy satellites. In many games, characters can get access to…
Aron Christensen
May 29
Villain motivations: Heroism
Villain motivations: Heroism
A good villain is one of the pillars of a campaign. Without a strong one, your game can collapse under the weight of a failing metaphor…
Aron Christensen
May 22
Loaded Dice 6 is available in ebook or paperback!
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Villain motivations: Corruption
Villain motivations: Corruption
What makes a good villain? Motivation! A cool look and unholy power is great but an antagonist who does what they do for no reason might…
Aron Christensen
May 15
Villain motivations: They’re just evil
Villain motivations: They’re just evil
We’ve been talking about what makes a villain tick for a while now. If the players don’t understand why your villain does what they do, the…
Aron Christensen
May 8
Villain motivations: Revenge
Villain motivations: Revenge
Why does a villain do what they do? Why do any of us, really, but let’s tighten the focus of our existential pondering. In order to be a…
Aron Christensen
May 1
Villain motivations: Pure destructive drive
Villain motivations: Pure destructive drive
Creating and running an RPG villain can be a complex endeavor, but the villains themselves don’t have to be complicated. Coming up with…
Aron Christensen
Apr 24
Villain motivations: Power
Villain motivations: Power
Creating villains who make sense can be tough. They want to do awful things, and why does anyone do awful things? While it’s said that…
Aron Christensen
Apr 17
Villain motivations: Greed
Villain motivations: Greed
Creating compelling villains for your game can be hard. The more relatable the villain, the more pathos we can generate. Getting the…
Aron Christensen
Apr 10
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