2020 has been the year of First-person shooters and Battle Royales at Esports Fight Club. We currently have an impressive catalogue of popular games on the platform right now, which includes CS:GO, PUBG mobile and Valorant. These games have been instrumental to growing Esports Fight Club due to their huge player bases, which allows us to run large and small scale tournaments to bring gamers to Esports Fight Club and exposure to $VRA. The largest tournament we have run so far has been the first PUBG mobile Ultimate Warrior Showdown which attracted over 8.6 million viewers and was one of the largest crypto esports tournaments in history!
After multiple successful tournaments and thousands of signups, we are happy to announce the launch on the platform of a new game created by Garena: Free Fire. 🔥
The famous mobile battle Royale attracts an average of 80 million daily users. According to VentureBeat, it reached a peak of 100 million users in the middle of the first wave of the pandemic. According to their analytics, Garena announced that their game recorded the “highest-grossing mobile game” in both Latin America and Southeast Asia.
Not only all about Europe
According to a tweet from Esports Charts, the latest “Free Fire Continental Series” scored high statistics with 2.5M viewers in Asia (An all-time record for Free Fire Esports), 1.7M for the Americas, and 292K Europe.
Content is king
Ryan Wyatt, Youtube’s Head of Gaming, recently claimed that Free Fire finished 3rd place this year with 72 billion views from all content (Streaming, videos, VODS) on Youtube.
The game has already been added to the platform by our team and will be part of our 2021 strategy so stay tuned for more updates.
Adoption
We recently published an article detailing our marketing and adoption plans for 2021. Click below to read:
We’ve also uploaded our latest podcast, in which we go over the recap of 2021, our new Video sharing platform, plan of action for marketing and adoption this year, upcoming tournaments, additional Esports platforms perks, tokenomics of the platforms, and our updated roadmap. Click below to listen:
About Verasity
Protocol and Product Layer Platform for Esports and Video Entertainment
The Verasity Mission
Verasity’s mission is to significantly increase engagement and advertising revenues for video publishers on any video platform.
How? Through its PoV Protocol, Product Layers & Platforms
- VRA Rewards — Product Layer
- Proprietary Video Player — Product Layer
- Proprietary Adstack — Product Layer
- Proof of View (Patent Allowed 16/023,354) — Protocol Layer
- PoV is the only Protocol Layer patented technology for the blockchain
- VeraWallet — Product Layer Payment System
Use Cases
Esportsfightclub.com — Esports Platform and Video Publisher owned by Verasity
This is Verasity’s most important use case because it combines all of the products into one Esports platform that Verasity owns and controls. The Esports platform has scaled to 8.6m viewers for its tournaments.
Verasity.tv — Aggregator of Publishers
Available SDKs which can be used by any publisher for the following video players: YouTube, Twitch, Vimeo, JWPlayer, Brightcove, VideoJS, Kaltura, FlowPlayer, iVideoSmart and others (90% of all video players in the West). This is now available for over 2 million video publishers struggling to survive on low advertising revenues.
Verasity Revenues
Verasity makes B2C revenues from its Esports Fight Club platform through subscriptions, commissions on prize pools, video ad revenues and transaction fees using Verasity products. Verasity will roll out its B2B products later in 2021 with attendant revenues. Verasity Roadmap
📖 Read our latest adoption metrics and one page overview
📈 Find where VRA (ticker) is trading on CoinMarketCap
VRA can be staked for 36.5% annual interest at https://verawallet.tv.
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If you are a Game Developer or Video Publisher and want to grow your audience and revenue by 500% click the link to talk to the team