Some days ago I needed to make my parrot fly on trajectory. First thing that I remembered was THREE.Curve that has getPoint(u) method, where “u” is a value between 0 and 1…
At some point in time, we realized we needed to add skyboxes to WhitestormJS. We knew we’d have to do it at some point; what game engine doesn’t have skyboxes?
The goal was to update ammo.js in Physi.js plugin that is a complete physics for Three.js
We just released a new version, big version.