Top Stories published by Zabu in 2017

OK Tiled!

An year ago I hard-coded the 1st stage in the game code. We needed something to start testing the game engine ASAP. And it worked.
We wanted to make our Zabuyaki
more modding friendly. An easy stage editor is a must. My first approach was to make the editor within the game. I planned to borrow one of eons of…


Zabuyaki over the years

Zabuyaki is a game project Don and I have had for many years. We started it at the end of 2003. Back then, it was supposed to be a GP32 game, that we’d also release on PC. We never really got the project started, and to sum things up, it took us over 10 years to get started for real.


River City Ransom Underground

Just a little heads up. Two weeks ago, River City Ransom Underground was released. Although I haven’t played the game, it’s obvious it’s a labor of love made by gamer fans, unlike Double Dragon IV. On a side note, it’s funny to think both series originate from Technos (and…


Rick design update

Last week, I blogged about Kisa’s complete redesign. Following this update, this is what the character selection screen looked like:


Satoff attacks!

Sup guys. Here’s a quick follow-up to my Animating Satoff post. Back then, I told you Satoff, our game’s fat thug, had no attacks yet. Now he has a few.

These were the top 10 stories published by Zabu in 2017. You can also dive into monthly archives for 2017 by using the calendar at the top of this page.