Gamedev Log: “The Escape” #4 (Unity/C#)
A daily log of how I program a basic Unity/C# game: “The Escape”!
Published in
4 min readDec 16, 2021
⬅️ Gamedev Log: “The Escape” #3 | TOC | Gamedev Log: “The Escape” #5 ➡️
For a few days, now, I’ve been posting my gamedev log on a small Unity/C# game: The Escape.
Day #1 and day #2 were more about core features, while day #3 focused on improving the visuals with custom 3D models. This time, let’s see how to populate the level with more objects and add a bit more style with a post-processing shader…
Project rules:
- I post a new gamedev log every day with a new demo video
- I work 1 hour max per day on this project
- I need to have a new visual feature by the end of this 1 hour (it can’t be just bug fix and refactors)
Day #4: Adding lasers & coins, plus a “pixelate” shader
Features & demo
Today, I’ve worked on two unrelated things:
- first, I added objects to the level: as the player moves through the endlessly spawning walls, she’ll sometimes encounter either lasers or coins
- lasers are obstacles that lower your health if you hit them; they block doors…