Collection Interfaces for Digital Game Objects

Written by Gustavo Tondello of the HCI Games Group.

The HCI Games Group collaborated with a research project that also involved the Play & Interactive Experiences for Learning Lab at the New Mexico State University and the…


Creatures of Habit — Examining Automatic Behaviour in Online Games

Written by Mike Schaekermann of the HCI Games Group

In everyday life, we seldom do things for the first time. Instead, a large part of our behaviour is determined by habits rather than…


Biosignal Datasets for Emotion Recognition

Written by Mike Schaekermann of the HCI Games Group

At the HCI Games Group, we love looking at emotion as a core driver of gameplay experience. One common technique used to find out how players experience a game prototype and what…

Human-Computer Interaction and Games Research
Human-Computer Interaction and Games Research
Research and stories coming from the area of human-computer interaction and games.
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