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  • The confusion of a messy game franchise — Disaster Report

    The confusion of a messy game franchise — Disaster Report

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Feb 5
    Kazuma Kiryū’s voice actor has a band — and it’s beyond awesome!

    Kazuma Kiryū’s voice actor has a band — and it’s beyond awesome!

    Are you one of those Yakuza fans that spent hours in the games singing karaoke because you loved the songs and Kiryū’s smooth voice? Are…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Jan 15
    IGDB: 2018 in gaming

    IGDB: 2018 in gaming

    As the first official week of release for 2019 begins, let’s take a look back at the previous 12 months!
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Jan 8
    It’s Here, the New IGDB API

    It’s Here, the New IGDB API

    After many months of hard work and sleepless nights we are finally ready to announce the full release of our new major version of the API…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Dec 20, 2018
    IGDB in 2018

    IGDB in 2018

    2018 is coming to an end… and boy what a year it has been! We wanted to write this blog post to reflect over these past 12 months, as well…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Dec 18, 2018
    A guide to the Yakuza game franchise — with a twist

    A guide to the Yakuza game franchise — with a twist

    This post was made in order to help gamers who want to play Yakuza but doesn’t know where to start. I also want more people to play…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Dec 12, 2018
    Let’s talk about the new approach to pre-order content!

    Let’s talk about the new approach to pre-order content!

    In Europe and the US, companies are stepping up their marketing in order to sell more video games before its release. Usually when you…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Nov 13, 2018
    A new way to support indie games — a small chat with ProjectMQ

    A new way to support indie games — a small chat with ProjectMQ

    As a company, we really want to do our best in order to help smaller studios and developers. But luckily for indie games, we’re not the…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Nov 6, 2018
    The not so spooky skeletons — a talk about the new game Skeletal

    The not so spooky skeletons — a talk about the new game Skeletal

    Last year, we did an interview with Jesper from Catalope Games, talking about his upcoming game Scrap Galaxy. Now he is back with a new…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Oct 30, 2018
    Why empowering your competition is a good idea

    Why empowering your competition is a good idea

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Oct 23, 2018
    The work of a Publisher — an interview with Mixtvision

    The work of a Publisher — an interview with Mixtvision

    As a company, IGDB aims to collect as much video game data as possible. But that’s not the only thing we want to do. We also want to learn…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Oct 16, 2018
    IGDB TV — when you’re looking for something new!

    IGDB TV — when you’re looking for something new!

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Oct 9, 2018
    Assassin’s Creed release timeline

    Assassin’s Creed release timeline

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Oct 2, 2018
    RIP Games Folder 2001–2018

    RIP Games Folder 2001–2018

    If you’ve been a PC user for a few years, you’ll likely have your own routine when it comes to the obligated reinstalling of windows every…
    Go to the profile of Jake Cattrall
    Jake Cattrall
    Sep 25, 2018
    A colossal title — Titan Arena interview

    A colossal title — Titan Arena interview

    Digging through the mountain of cool upcoming games, we spotted one project in particular that caught our attention, a rather exciting new…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Sep 21, 2018
    Take a swing with Flamebait Games — an interview

    Take a swing with Flamebait Games — an interview

    After a great year, the Joystick-Cowboys from Flamebait Games returns with a new game called Verlet Swing. We had a little chat with them…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Sep 18, 2018
    How IGDB can help your game

    How IGDB can help your game

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Sep 11, 2018
    The man behind Bee Simulator — an interview

    The man behind Bee Simulator — an interview

    While at Gamescom 2018, we got the chance to talk to Lukasz Rosinski, the creator of Bee Simulator. Lukasz was extremely passionate about…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Sep 4, 2018
    Two Point Hospital — it’s one hilariously “sick” game!

    Two Point Hospital — it’s one hilariously “sick” game!

    At Gamescom 2018 we got to sit down and talk to Lead Artist Mark Smart and Lead Animator Chris Knott about their upcoming game, Two Point…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Aug 28, 2018
    Keeping track of gaming through history

    Keeping track of gaming through history

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Aug 14, 2018
    The wonderful lack of consistency with covers in gaming

    The wonderful lack of consistency with covers in gaming

    We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
    Go to the profile of Jerome Richer De Forges
    Jerome Richer De Forges
    Aug 7, 2018
    The power of communities — Life is Strange

    The power of communities — Life is Strange

    Video game communities have been around forever. It’s a place to share your game experience, make friends and create art, a place where you…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Jul 24, 2018
    E3 in numbers

    E3 in numbers

    This post was originally posted on June 26th / 2018 over at IGDB’s old blog. We decided to save it / repost it here. Enjoy!
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Jul 17, 2018
    E3 2018 — The Visual Version

    E3 2018 — The Visual Version

    This post was originally posted on June 13th / 2018 over at IGDB’s old blog. We decided to save it / repost it here. Enjoy!
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Jul 17, 2018
    Jargon Buster: This Glitch that Bugs you.

    Jargon Buster: This Glitch that Bugs you.

    This post was originally posted on April 25th / 2018 over at IGDB’s old blog. We decided to save it / repost it here. Written by Pablo…
    Go to the profile of Maddie Fritjof
    Maddie Fritjof
    Jul 15, 2018
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