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The confusion of a messy game franchise — Disaster Report
The confusion of a messy game franchise — Disaster Report
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Maddie Fritjof
Feb 5
Kazuma Kiryū’s voice actor has a band — and it’s beyond awesome!
Kazuma Kiryū’s voice actor has a band — and it’s beyond awesome!
Are you one of those Yakuza fans that spent hours in the games singing karaoke because you loved the songs and Kiryū’s smooth voice? Are…
Maddie Fritjof
Jan 15
IGDB: 2018 in gaming
IGDB: 2018 in gaming
As the first official week of release for 2019 begins, let’s take a look back at the previous 12 months!
Jerome Richer De Forges
Jan 8
It’s Here, the New IGDB API
It’s Here, the New IGDB API
After many months of hard work and sleepless nights we are finally ready to announce the full release of our new major version of the API…
Jerome Richer De Forges
Dec 20, 2018
IGDB in 2018
IGDB in 2018
2018 is coming to an end… and boy what a year it has been! We wanted to write this blog post to reflect over these past 12 months, as well…
Maddie Fritjof
Dec 18, 2018
A guide to the Yakuza game franchise — with a twist
A guide to the Yakuza game franchise — with a twist
This post was made in order to help gamers who want to play Yakuza but doesn’t know where to start. I also want more people to play…
Maddie Fritjof
Dec 12, 2018
Let’s talk about the new approach to pre-order content!
Let’s talk about the new approach to pre-order content!
In Europe and the US, companies are stepping up their marketing in order to sell more video games before its release. Usually when you…
Maddie Fritjof
Nov 13, 2018
A new way to support indie games — a small chat with ProjectMQ
A new way to support indie games — a small chat with ProjectMQ
As a company, we really want to do our best in order to help smaller studios and developers. But luckily for indie games, we’re not the…
Maddie Fritjof
Nov 6, 2018
The not so spooky skeletons — a talk about the new game Skeletal
The not so spooky skeletons — a talk about the new game Skeletal
Last year, we did an interview with Jesper from Catalope Games, talking about his upcoming game Scrap Galaxy. Now he is back with a new…
Jerome Richer De Forges
Oct 30, 2018
Why empowering your competition is a good idea
Why empowering your competition is a good idea
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Jerome Richer De Forges
Oct 23, 2018
The work of a Publisher — an interview with Mixtvision
The work of a Publisher — an interview with Mixtvision
As a company, IGDB aims to collect as much video game data as possible. But that’s not the only thing we want to do. We also want to learn…
Maddie Fritjof
Oct 16, 2018
IGDB TV — when you’re looking for something new!
IGDB TV — when you’re looking for something new!
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Maddie Fritjof
Oct 9, 2018
Assassin’s Creed release timeline
Assassin’s Creed release timeline
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Jerome Richer De Forges
Oct 2, 2018
RIP Games Folder 2001–2018
RIP Games Folder 2001–2018
If you’ve been a PC user for a few years, you’ll likely have your own routine when it comes to the obligated reinstalling of windows every…
Jake Cattrall
Sep 25, 2018
A colossal title — Titan Arena interview
A colossal title — Titan Arena interview
Digging through the mountain of cool upcoming games, we spotted one project in particular that caught our attention, a rather exciting new…
Jerome Richer De Forges
Sep 21, 2018
Take a swing with Flamebait Games — an interview
Take a swing with Flamebait Games — an interview
After a great year, the Joystick-Cowboys from Flamebait Games returns with a new game called Verlet Swing. We had a little chat with them…
Maddie Fritjof
Sep 18, 2018
How IGDB can help your game
How IGDB can help your game
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Jerome Richer De Forges
Sep 11, 2018
The man behind Bee Simulator — an interview
The man behind Bee Simulator — an interview
While at Gamescom 2018, we got the chance to talk to Lukasz Rosinski, the creator of Bee Simulator. Lukasz was extremely passionate about…
Maddie Fritjof
Sep 4, 2018
Two Point Hospital — it’s one hilariously “sick” game!
Two Point Hospital — it’s one hilariously “sick” game!
At Gamescom 2018 we got to sit down and talk to Lead Artist Mark Smart and Lead Animator Chris Knott about their upcoming game, Two Point…
Maddie Fritjof
Aug 28, 2018
Keeping track of gaming through history
Keeping track of gaming through history
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Jerome Richer De Forges
Aug 14, 2018
The wonderful lack of consistency with covers in gaming
The wonderful lack of consistency with covers in gaming
We take a look at some specifics and challenges of building the ultimate games database and the API to rule them all! It’s all about…
Jerome Richer De Forges
Aug 7, 2018
The power of communities — Life is Strange
The power of communities — Life is Strange
Video game communities have been around forever. It’s a place to share your game experience, make friends and create art, a place where you…
Maddie Fritjof
Jul 24, 2018
E3 in numbers
E3 in numbers
This post was originally posted on June 26th / 2018 over at IGDB’s old blog. We decided to save it / repost it here. Enjoy!
Maddie Fritjof
Jul 17, 2018
E3 2018 — The Visual Version
E3 2018 — The Visual Version
This post was originally posted on June 13th / 2018 over at IGDB’s old blog. We decided to save it / repost it here. Enjoy!
Maddie Fritjof
Jul 17, 2018
Jargon Buster: This Glitch that Bugs you.
Jargon Buster: This Glitch that Bugs you.
This post was originally posted on April 25th / 2018 over at IGDB’s old blog. We decided to save it / repost it here. Written by Pablo…
Maddie Fritjof
Jul 15, 2018
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