Homepage
Open in app
Sign in
Get started
MY.GAMES
Engineering
Design
Art
General
Unity Engine
Join us
Art
Portfolios for gamedev artists: getting recruiter attention
Portfolios for gamedev artists: getting recruiter attention
The primary method artists use to demonstrate their skills to potential employers is their portfolio.
MY.GAMES
Jun 9, 2023
How to make looping 3D animal animations with Maya cycles
How to make looping 3D animal animations with Maya cycles
A step-by-step tutorial that shows how to animate dances from scratch, from concept to finished product.
MY.GAMES
Mar 21, 2023
Heads up! An in-depth dissection of one of the most important gaming UI elements, the HUD
Heads up! An in-depth dissection of one of the most important gaming UI elements, the HUD
How to convey all the useful info to the player without interfering with the game experience.
War Robots Universe
Feb 13, 2023
Event art pipelines with top results and no player confusion
Event art pipelines with top results and no player confusion
After analyzing our in-game event and currency art, we implemented a new design system and creation pipeline to keep our content fresh, and…
War Robots Universe
Mar 1, 2023
How to Build a Portfolio and Get a Job as a Gamedev Artist
How to Build a Portfolio and Get a Job as a Gamedev Artist
Are you an artist looking to work in gamedev? We’ll help you avoid portfolio pitfalls and assemble a collection that will get you hired!
MY.GAMES
Feb 23, 2023
How we made a game cinematic: our wins (and mistakes) with Rush Royale
How we made a game cinematic: our wins (and mistakes) with Rush Royale
Get an insider look as we outline the process of creating an engrossing cinematic from start to finish.
MY.GAMES
Mar 7, 2023
Trim Sheets, Tilemaps and Terrain: How We Remaster Game Maps
Trim Sheets, Tilemaps and Terrain: How We Remaster Game Maps
How to improve in-game environments without changing their layouts, while simultaneously increasing overall product performance.
War Robots Universe
Apr 4, 2023
How to compress atlases in Unity at runtime — but not too much
How to compress atlases in Unity at runtime — but not too much
We’ll talk about our approach to get a compressed atlas while avoiding excessive pixel runtime compression.
MY.GAMES
Mar 31, 2023
About MY.GAMES
Latest Stories
Archive
About Medium
Terms
Privacy
Teams