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Engineering
StatefulUI: a Unity UI library based on states and markup
StatefulUI: a Unity UI library based on states and markup
Development and code of StatefulUI, a library for developing user interfaces in Unity based on states and element markup.
MY.GAMES
May 25, 2023
How (and why) to remaster an already profitable F2P game
How (and why) to remaster an already profitable F2P game
How to organize the remastering process without losing your mind along the way
War Robots Universe
May 19, 2023
How to create a custom Unity3D importer for texture arrays
How to create a custom Unity3D importer for texture arrays
In terms of data, the primary content within most games is almost always textures, so, in general, we need to pay special attention to…
War Robots Universe
Apr 26, 2023
Optimizing R-tree inserts in Unity: a Bomberman-like example
Optimizing R-tree inserts in Unity: a Bomberman-like example
An in-depth look at dealing with R-trees in Unity, complete with explanations, practical examples, optimization recommendations.
MY.GAMES
Apr 25, 2023
Shifting a highly loaded game project from Photon to custom solutions
Shifting a highly loaded game project from Photon to custom solutions
Custom problems require custom solutions!
War Robots Universe
Apr 20, 2023
How to compress atlases in Unity at runtime — but not too much
How to compress atlases in Unity at runtime — but not too much
We’ll talk about our approach to get a compressed atlas while avoiding excessive pixel runtime compression.
MY.GAMES
Mar 31, 2023
The complete asynchronous programming primer for Unity
The complete asynchronous programming primer for Unity
In this article, we consider the main ways of asynchronous programming in Unity.
MY.GAMES
Apr 21, 2023
What technologies, processes and solutions we use when developing on Unreal Engine 4
What technologies, processes and solutions we use when developing on Unreal Engine 4
Allods Team experience.
MY.GAMES
Mar 15, 2023
Explaining (and making the leap) to ECS in Unity
Explaining (and making the leap) to ECS in Unity
ECS: how it works, why it’s necessary, popular implementations, real-life examples!
MY.GAMES
Feb 28, 2023
When and How to Properly Do Automated QA Testing in Gamedev
When and How to Properly Do Automated QA Testing in Gamedev
Make life easier for your QA department.
War Robots Universe
Feb 21, 2023
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