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Influencing emotions in game design: theories and methods
Influencing emotions in game design: theories and methods
This article reveals the main theories of emotional research and explains how game designers can apply this knowledge at work.
MY.GAMES
May 31, 2023
Essential Game Designer duties and skills uncovered: part 2
Essential Game Designer duties and skills uncovered: part 2
Documentation, reference boards and mood boards, technical considerations, narrative, and more!
War Robots Universe
May 29, 2023
Essential Game Designer duties and skills uncovered: part 1
Essential Game Designer duties and skills uncovered: part 1
In the first part of this series on Game Designers, we define the role itself, identify necessary skills for prospective Game Designers to…
War Robots Universe
May 26, 2023
Emotional Engagement in Video Games: Measuring Emotions
Emotional Engagement in Video Games: Measuring Emotions
Learn the various tools that researchers have at their disposal to assess player emotional state and engagement during playtesting.
MY.GAMES
May 10, 2023
Trim Sheets, Tilemaps and Terrain: How We Remaster Game Maps
Trim Sheets, Tilemaps and Terrain: How We Remaster Game Maps
How to improve in-game environments without changing their layouts, while simultaneously increasing overall product performance.
War Robots Universe
Apr 4, 2023
Decomposing Classes and Diversity: Studying D&D & Mario Kart
Decomposing Classes and Diversity: Studying D&D & Mario Kart
How do you properly balance character classes in RPGs and other genres? We’ve got a couple of ideas!
War Robots Universe
Mar 27, 2023
How to make a good game: a quest to make a game design model
How to make a good game: a quest to make a game design model
Practical guide for fellow developers.
War Robots Universe
Mar 17, 2023
Advanced math in game design: random walks and Markovian chains in action
Advanced math in game design: random walks and Markovian chains in action
With examples of use.
MY.GAMES
Feb 16, 2023
Bringing a western into the stars — how the narrative for War Robots: Frontiers was created
Bringing a western into the stars — how the narrative for War Robots: Frontiers was created
Building the foundation for a game story.
MY.GAMES
Feb 8, 2023
“Tech Days” at Pixonic: giving developers freedom to dream
“Tech Days” at Pixonic: giving developers freedom to dream
How we adapted Google’s “20% rule” for our game development needs — and got great results!
War Robots Universe
Mar 9, 2023
Level design 101: the language of location development
Level design 101: the language of location development
What is a level design in video hames and why is it important.
War Robots Universe
Jun 13, 2023
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