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MY.GAMES
MY.GAMES is a leading European developer and publisher with over one billion registered users worldwide, headquartered in Amsterdam.
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How we control FPS drops in Rush Royale with an internal tool
How we control FPS drops in Rush Royale with an internal tool
A breakdown of the tool we use to independently monitor FPS in service of our mission to ensure a smooth and comfortable experience.
MY.GAMES
Oct 18
The power of player feedback: survey case study
The power of player feedback: survey case study
Our UX Lab works with several game studios, and we needed a way to collect information, support the teams, and draw meaningful conclusions.
MY.GAMES
Oct 10
Unreal Engine 5.5 Presentation Highlights
Unreal Engine 5.5 Presentation Highlights
New lighting technology, a simplified animation and character customization system, a convenient preview mode for mobile games.
MY.GAMES
Oct 9
The new art director’s checklist: managing small and distributed teams
The new art director’s checklist: managing small and distributed teams
In this article, new art directors can understand the composition and team size of art departments, learn the proper tools for the job.
MY.GAMES
Sep 30
How to get maximum benefit (and fun) from participating in a game jam
How to get maximum benefit (and fun) from participating in a game jam
Have the chance to join a game jam? Here’s how they go down, and our guide to getting the most out of them, while also having the most fun!
War Robots Universe
Sep 26
How to negotiate a salary when applying for a job — without losing out
How to negotiate a salary when applying for a job — without losing out
In this article, we prepare you for salary negotiations: how to determine your desired salary, interviewing with confidence, and more!
MY.GAMES
Sep 19
Standard metrics no more: find (and keep) mid-core game core audiences
Standard metrics no more: find (and keep) mid-core game core audiences
The standard metrics for analyzing core audience behavior are not sufficient. This article explains why — and how to adapt to the problem.
MY.GAMES
Sep 13
Too late to change to a game development career? Our stories say no!
Too late to change to a game development career? Our stories say no!
Career changes are common these days. Thinking about transitioning to game development and wondering if it’s even possible? Are you too…
MY.GAMES
Sep 6
How to enter Game Development if you’re not a developer or artist
How to enter Game Development if you’re not a developer or artist
Companies are recruiting diverse video game development industry roles: community, social media, support managers, marketing, law, and…
MY.GAMES
Aug 29
How to optimize UIs in Unity: slow performance causes and solutions
How to optimize UIs in Unity: slow performance causes and solutions
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to…
War Robots Universe
Aug 26
A guide to monetization for the full product development lifecycle
A guide to monetization for the full product development lifecycle
We explain the key elements of monetization and lay out a timeline, expectations, and practical advice.
MY.GAMES
Aug 23
Story and art synergy: how both shape Storyngton Hall’s art pipeline
Story and art synergy: how both shape Storyngton Hall’s art pipeline
Sometimes the screenwriter shapes the story based on already-drawn assets. Here’s a peak behind the curtain at our whole art process!
MY.GAMES
Aug 14
Photoshop to Figma: how the Rush Royale UI team changed its workflow
Photoshop to Figma: how the Rush Royale UI team changed its workflow
In this article, we share the challenges of making the switch for UI development from Photoshop to Figma, what we learned, and the results.
MY.GAMES
Aug 6
Singularity: Streamlining Game Development with a Universal Framework
Singularity: Streamlining Game Development with a Universal Framework
What is a “universal framework” in terms of game design? Why are they needed or useful? How can they help streamline development? We answer…
War Robots Universe
Aug 1
How game designers can go from abstract idea to dev-ready tech specs
How game designers can go from abstract idea to dev-ready tech specs
This post covers the whole journey, with examples of technical specifications and tips from game designers.
MY.GAMES
Jul 30
10 universal tips for making game design documentation
10 universal tips for making game design documentation
Clear documentation is essential to make sure everyone is on the same page. Here are the most important guidelines to follow.
MY.GAMES
Jul 24
HR Interviews and why they are essential when applying for jobs
HR Interviews and why they are essential when applying for jobs
From the MY.GAMES HR team: demystify the HR interview. What is it? Why does it exist? Who conducts it? Read and get answers.
MY.GAMES
Jul 17
Product Design Life Cycle Methodology: Design Thinking for Product Development
Product Design Life Cycle Methodology: Design Thinking for Product Development
The advantages, features, and practical examples of PDLC in action.
MY.GAMES
Jul 9
Community managers and monetization: Bartle’s theory of player types
Community managers and monetization: Bartle’s theory of player types
See how we explored our community from Bartle’s POV, identified player categories and developed a communication strategy for each of them!
MY.GAMES
Jul 5
Reworking War Robots’ prize system with style and user-friendliness
Reworking War Robots’ prize system with style and user-friendliness
We completely overhaul the event rewards system for the better — here’s how.
War Robots Universe
Jul 5
Why Classic Design Methodologies are Fail at Product Development
Why Classic Design Methodologies are Fail at Product Development
It’s because they’re not designed for product development.
MY.GAMES
Jun 28
How to ace a gamedev interview: tips from MY.GAMES recruitment experts
How to ace a gamedev interview: tips from MY.GAMES recruitment experts
Increase your chances of gamedev interview success with these tips gleaned from conducting thousands of interviews.
MY.GAMES
Jun 20
Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutions
Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutions
It’s possible to exchange data packets directly from your transport, but this can be complex for devs with little experience.
MY.GAMES
Jun 13
How our $500K Content Creator Program investment paid off!
How our $500K Content Creator Program investment paid off!
This post details our successful Content Creator Program, explaining how it’s a win-win for developers, creators, and the audience.
MY.GAMES
Jun 7
Unity Realtime Multiplayer, Part 7: Architectures in Different Genres
Unity Realtime Multiplayer, Part 7: Architectures in Different Genres
We’ll discuss the lockstep, rollback, snapshot interpolation, and lag compensation patterns and share the best choice for particular…
MY.GAMES
May 29
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