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MY.GAMES
MY.GAMES is a leading European developer and publisher with over one billion registered users worldwide, headquartered in Amsterdam.
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How to ace a gamedev interview: tips from MY.GAMES recruitment experts
How to ace a gamedev interview: tips from MY.GAMES recruitment experts
Increase your chances of gamedev interview success with these tips gleaned from conducting thousands of interviews.
MY.GAMES
Jun 20
Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutions
Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutions
It’s possible to exchange data packets directly from your transport, but this can be complex for devs with little experience.
MY.GAMES
Jun 13
How our $500K Content Creator Program investment paid off!
How our $500K Content Creator Program investment paid off!
This post details our successful Content Creator Program, explaining how it’s a win-win for developers, creators, and the audience.
MY.GAMES
Jun 7
Unity Realtime Multiplayer, Part 7: Architectures in Different Genres
Unity Realtime Multiplayer, Part 7: Architectures in Different Genres
We’ll discuss the lockstep, rollback, snapshot interpolation, and lag compensation patterns and share the best choice for particular…
MY.GAMES
May 29
Mission generation using classic machine learning and recurrent neural networks in Zombie State
Mission generation using classic machine learning and recurrent neural networks in Zombie State
Perhaps you’re familiar with procedural level generation, well, in this post it’s all about procedural mission generation.
MY.GAMES
May 24
Unity Realtime Multiplayer, Part 6: Game Network Topologies
Unity Realtime Multiplayer, Part 6: Game Network Topologies
We’ll talk about the pros and cons of the main network topologies for real-time multiplayer: P2P, authoritative servers, relay servers.
MY.GAMES
May 17
Building game worlds with creative lifehacks from the field of writing
Building game worlds with creative lifehacks from the field of writing
Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights…
War Robots Universe
May 9
War Robots from the technical POV: a 10 year evolution
War Robots from the technical POV: a 10 year evolution
In this comprehensive post, we look at the technical side of War Robots over 10 years: the cool stuff, the problems, the experiments…
War Robots Universe
May 2
Unity Realtime Multiplayer, Part 5: Preparing Game Data
Unity Realtime Multiplayer, Part 5: Preparing Game Data
In terms of network transmission, in a multiplayer game, data format is key. We cover techniques for serializing and deserializing data.
MY.GAMES
Apr 26
Beyond the routine in QA: how we automated regression testing
Beyond the routine in QA: how we automated regression testing
QA testing work is not tedious and monotonous, it’s a creative endeavor with a rich range of opportunities.
MY.GAMES
Apr 16
How to design giant robots in shooters: a comprehensive War Robots retrospective
How to design giant robots in shooters: a comprehensive War Robots retrospective
Essential guidelines that will be useful for any developer, no matter the project
War Robots Universe
Apr 11
How to create comic-book style VFX for games, like in HAWKED
How to create comic-book style VFX for games, like in HAWKED
This handy guide will show how we create a “flash” comic effect in our action shooter game HAWKED.
MY.GAMES
Apr 10
The fundamentals of modern 2D Animation Theory using Unity Tools
The fundamentals of modern 2D Animation Theory using Unity Tools
We break down incorporating the 12 classic principles of animation with Unity Tools — from setup to finished animation.
MY.GAMES
Apr 4
Hunting for Narrative gold: Designing the treasure hunting world of HAWKED
Hunting for Narrative gold: Designing the treasure hunting world of HAWKED
We explore the key role of narrative in creating the immersive world of HAWKED.
MY.GAMES
Mar 27
A comic-book style action shooter: creating the visual look of HAWKED
A comic-book style action shooter: creating the visual look of HAWKED
In this post, the art team behind HAWKED closely looks at the techniques and influences that give the game its comic book art style.
MY.GAMES
Mar 22
How to build a narrative in a PvP game — without a narrative designer on the team
How to build a narrative in a PvP game — without a narrative designer on the team
Do mobile games really need a narrative? And how can we build one if we don’t have a narrative designer? Let’s discuss.
War Robots Universe
Mar 20
Passing a job interview with flying colors: a brief primer
Passing a job interview with flying colors: a brief primer
So, got your game development interview coming up and need to get ready? No worries. We’ve got the job interview tips.
MY.GAMES
Mar 14
A complete guide on organizing a gamedev testing team and their work
A complete guide on organizing a gamedev testing team and their work
In this post backed by rich experience, who needs to be on your team, how to hire them, dealing with different stages of testing, and more.
MY.GAMES
Mar 7
Designing maps that complement game mechanics
Designing maps that complement game mechanics
Good level design must support the actual game mechanics — this affects both level design, and ultimately, player enjoyment
War Robots Universe
Mar 1
The gaming industry in 2024: upcoming trends and what not to expect
The gaming industry in 2024: upcoming trends and what not to expect
Tons of articles are forecasting what to expect in the upcoming year, but in this post, I’ll predict what will not happen in the industry.
MY.GAMES
Mar 1
How HAWKED Evolves Extraction Shooters with Treasure Hunts and Puzzles
How HAWKED Evolves Extraction Shooters with Treasure Hunts and Puzzles
In this article, we discuss the challenges we overcame and core decisions we made putting a new type of game on the market.
MY.GAMES
Feb 27
Game & Meta Servers: a quick guide to understand their differences
Game & Meta Servers: a quick guide to understand their differences
This article will cover the basics of meta servers and game servers so you’ll see how they differ in terms of requirements, optimization.
MY.GAMES
Feb 21
How to create a resume and portfolio and get a job as a game designer
How to create a resume and portfolio and get a job as a game designer
This article includes practical steps for crafting a winning resume, cover letter, and portfolio.
MY.GAMES
Feb 16
A more complex ability system, but a smoother gamedev workflow — how?
A more complex ability system, but a smoother gamedev workflow — how?
The unique abilities of the mechs in the game War Robots are essential; read on to learn in simple terms how our ability system works, and…
War Robots Universe
Feb 9
6 obvious (or not so obvious) tips for transcendental game development
6 obvious (or not so obvious) tips for transcendental game development
Learn 6 experience-backed items for self-examination.
MY.GAMES
Jan 31
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