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Kicking the habit: Jenkins detox in production
Kicking the habit: Jenkins detox in production
Moving the O7 game build system into the cloud opened up new possibilities for individual game development teams around scaling…
Matic Miklavčič
Mar 2
410 trillion permutations: the art of knowing what NOT to test
410 trillion permutations: the art of knowing what NOT to test
When there are too many scenarios to test, the question stops being “how can we test every single one?” and becomes “what can we…
Marko Drvarič
Feb 13
How we built the Compliance library on a modern web framework
How we built the Compliance library on a modern web framework
How we built the Compliance library on Vue 2 with full offline autonomy and 100% device compatibility.
Primož Bevk
Jan 11
The Billion Events Infrastructure
The Billion Events Infrastructure
Outfit7 is, at its core, a data-driven company. Collecting and analyzing performance metrics from our games holds a lot of…
Tilen Kavcic
Dec 13, 2022
An App Reborn: Taking My Talking Tom to Apple Arcade
An App Reborn: Taking My Talking Tom to Apple Arcade
Find out how we transformed our “oldie but goldie” game and entered the world of Apple Arcade.
Irena Rojko
Nov 29, 2022
Improving Loading Times in Talking Tom Hero Dash
Improving Loading Times in Talking Tom Hero Dash
By combining our experiences in game development, the team at Outfit7 were able to decrease the game load times in Talking Tom Hero…
Tomaz Treven
Nov 22, 2022
The My Talking Angela 2 Hair System
The My Talking Angela 2 Hair System
The making of an easy-to-configure hair system for our hit game, including what it took to make it, and how everything came together.
Aleksander Gregorka
Nov 16, 2022
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