Top Stories published by Google Developers in May of 2015
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Developing for Android II The Rules: Memory

[Previous Chapter: Understanding the Mobile Context]

The use of memory in an application can be the single-most important determinant of how well that application behaves, how good the user experience of that application is, and…


5 reasons for 60 fps

It’s easy to state that a higher number is better. It’s also easy to get sucked into (albeit interesting) theories and at other times non-researched half-truths when debating film projection technology and frame rate. But there are very simple, very reasonable arguments for not only high…

These were the top 10 stories published by Google Developers in May of 2015. You can also dive into daily archives for May of 2015 by using the calendar at the top of this page.