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Analysis and opinion from game industry leaders
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Stanislav Stankovic
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ironSource LevelUp
Apr 17, 2023
Live Service Layered Cake — Part III
The Evergreen Stuff
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8
Mike Moran
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ironSource LevelUp
Mar 9, 2023
How To Make In-Game Events Work For Your Game
Events are among the most critical — and profitable —…
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26
1 response
Matthew Emery
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ironSource LevelUp
Dec 4, 2023
The A/B Testing Playbook For Mobile Games, Part 2: Statistical Significance Testing
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3
Homa
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Mar 8, 2022
Arcade Idle: Creating the new Hybridcasual genre
Arcade Idle is an opportunity for developers to make…
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25
Master the Meta
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ironSource LevelUp
Oct 1, 2020
Stillfront: Understanding gaming’s dark horse
A deep dive into the free-to-play gaming powerhouse that…
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4
1 response
Stanislav Stankovic
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ironSource LevelUp
Apr 10, 2021
The FTUE as the Hero’s Journey — Part 0
You do not get a second chance to make a first impression.
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73
Wilhelm Voutilainen
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ironSource LevelUp
Sep 6, 2019
Casual games are “guilding up”
Let’s look at how guilds are finding their way into casual games and…
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3
Tilting Point
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ironSource LevelUp
Jun 29, 2022
10 Things You Need to Do to Keep Your Game’s ANRs in Check
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Matthew Emery
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ironSource LevelUp
Aug 21, 2019
How to Fail in F2P Mobile Games Publishing, Part 1
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71
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Lisa Brunette
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ironSource LevelUp
Jan 31, 2022
The Top 5 Mistakes Game Mystery Writers Make — and How to Avoid Them
By Lisa Brunette
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ironSource LevelUp
Analysis and opinion from game industry leaders
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